TL;DR: Key Findings
If you only have a minute, these are the numbers that define the current state of child online safety:
- 8 hours 39 minutes — average daily entertainment screen time for US teens aged 13-18 (Common Sense Media, 2021)
- 46% — US teens who say they are online "almost constantly" (Pew Research Center, 2024)
- 26.5% — teens who experienced cyberbullying in the past 30 days (Patchin & Hinduja, 2023)
- 2x risk — depression and anxiety symptoms for adolescents spending 3+ hours/day on social media (US Surgeon General Advisory, 2023)
- 1.4 million — online enticement reports to NCMEC CyberTipline in 2025, up 158% from 2024 (NCMEC, 2025)
- 65% — children globally exposed to cyber risks across 100 countries (DQ Institute, 2023)
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10,000+ families · FreeScreen Time Statistics (2021-2026)
The Common Sense Media Census is still the gold standard for measuring screen time. Their 2021 data showed a 17% jump in kids' screen use compared to 2019 (Common Sense Media, 2021). Years later, that spike hasn't really gone away; it’s just the new normal.
| Age Group | Daily Screen Time | Top Platform | Source |
|---|---|---|---|
| Tweens (8-12) | 4h 44m | YouTube | Common Sense Media, 2021 |
| Teens (13-18) | 8h 39m | TikTok / YouTube | Common Sense Media, 2021 |
| All ages (16-64) | 2h 23m (social only) | Varies by region | DataReportal, 2024 |
Platform data shows where that time actually goes. US kids spend about 86 minutes a day on YouTube (Qustodio, 2025). TikTok is even more addictive, with US kids averaging over 2.5 hours every day (Qustodio, 2025). Roblox is also a massive time-sink, claiming 2.5+ hours per day on desktop for the average US child (Qustodio, 2025).
Keep in mind these numbers are for entertainment only. They don't count schoolwork, educational apps, or time spent on school-issued Chromebooks. Real daily exposure is much higher.
Social Media Usage Among Children
The age when kids start using social media is dropping. Even though most platforms officially require users to be 13, millions of younger children are logging on anyway.
| Age Group | Usage Rate | Year | Source |
|---|---|---|---|
| US teens (13-17) | 95% use social media | 2022 | US Surgeon General, citing Pew 2022 |
| US teens (13-17) | 46% online "almost constantly" | 2024 | Pew Research Center, 2024 |
| UK children (under 13) | 51% use social media | 2023 | Ofcom, 2023 |
| UK children (5-7) | 38% use social media | 2024 | Ofcom, 2024 |
| UK children (3-5) | 37% use social media | 2025 | Ofcom, 2025 |
That last number is staggering. More than one in three UK children aged 3 to 5 are using social media (Ofcom, 2025). These kids can't even read yet, but they're already being fed content by algorithms.
The "almost constantly" figure for US teens has nearly doubled in ten years, jumping from 24% to 46% (Pew Research Center, 2024). For nearly half of all teens, being online isn't something they "do"—it's just their default state.
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Cyberbullying Prevalence
Cyberbullying has been on a steady climb for five years. The Cyberbullying Research Center has surveyed over 35,000 students, and the trend is clear.
| Year | Past-30-Day Rate | Source |
|---|---|---|
| 2019 | 17.4% | Patchin & Hinduja, 2019 |
| 2021 | 23.2% | Patchin & Hinduja, 2021 |
| 2023 | 26.5% | Patchin & Hinduja, 2023 |
That’s a 52% increase in just four years. Today, more than one in four teens says they’ve been bullied online in the last month.
Other data points to consider:
- ~30% lifetime rate — the consensus across 12 different meta-analyses (Cyberbullying Research Center)
- 16% of high schoolers — experienced electronic bullying in the last year (CDC Youth Risk Behavior Survey, 2023)
- ~15% of tweens (9-12) — have already been victims of cyberbullying (Patchin & Hinduja, 2020)
The CDC’s lower number (16%) is likely due to a narrower definition of bullying, but regardless of which study you look at, the numbers are going up.
Mental Health & Social Media
In 2023, the US Surgeon General issued a formal warning about social media and youth mental health. The big takeaway: adolescents who spend 3 or more hours a day on social media face double the risk of depression and anxiety (US Surgeon General Advisory, 2023).
This isn't just a guess. It's based on a study of 6,595 adolescents published in JAMA Psychiatry. The researchers found that the odds of internalizing problems roughly doubled once a kid hit that three-hour mark.
The problem is that 95% of youth aged 13-17 are on these platforms (Surgeon General, citing Pew 2022), and over a third are on them "almost constantly." We are essentially running a massive, unplanned experiment on an entire generation's mental health.
While the Surgeon General hasn't claimed social media *causes* these issues yet, the link is strong enough that he’s calling for immediate action rather than waiting for decades of proof.
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Online Exploitation & Predators
The 2025 CyberTipline data from NCMEC is the most disturbing part of this report. The year-over-year increases are massive.
| Metric | 2025 Figure | Year-over-Year Change |
|---|---|---|
| Total CyberTipline Reports | 21.3 million | — |
| Online Enticement Reports | 1.4 million | +158% |
| Sextortion Reports (total) | 80,000+ | — |
| Financial Sextortion (daily) | 137 reports/day | +37% daily rate |
| Child Sex Trafficking Reports | — | +323% |
Source: NCMEC CyberTipline, 2025
Sextortion is no longer a rare threat; it has a real body count. At least three dozen US teenage boys have died by suicide after being targeted by sextortion schemes (NCMEC, 2025). The playbook is usually the same: a predator poses as a peer on Instagram or Snapchat, tricks the victim into sending a photo, and then demands money. For a teenager with no money and no way out, the pressure can be fatal.
The 158% spike in enticement reports is terrifying. It means predators are becoming much more aggressive in how they contact minors online.
Content Exposure & Harmful Material
Kids aren't just being bullied; they're stumbling onto content that genuinely upsets them during their normal browsing.
32% of UK kids (8-17) said they saw something "worrying or nasty" online in the last year (Ofcom, 2024). This ranges from extreme violence and sexual content to self-harm imagery.
On a global scale, the DQ Institute surveyed 351,376 children across 100 countries and found that 65% had been exposed to at least one major cyber risk (DQ Institute, 2023). That includes everything from gaming addiction to sexual solicitation.
Age Verification Failures
Age gates are basically a joke. 40% of UK kids aged 8-17 admit they just lie about their age to get onto apps (Ofcom, 2024). Even when that number dipped slightly to 33% later in the year, it still means a third of kids are bypassing the only real "safety" barrier platforms have.
Most platforms still rely on the honor system. You type in a birthdate, and you're in. Because of this, 51% of UK kids under 13 are using social media apps that are supposed to be for ages 13 and up (Ofcom, 2023).
Children's Data Privacy Violations
The government is finally moving past sternly worded letters and actually suing platforms for how they handle kids' data.
DOJ vs TikTok (2024): The US Department of Justice sued TikTok for violating COPPA. They allege TikTok collected data from kids under 13 without asking parents, refused to delete accounts when asked, and ignored a previous 2019 order to stop.
FTC vs Epic Games/Fortnite (2023): Epic Games had to pay $520 million to settle charges that Fortnite used "dark patterns" to trick kids into spending money and violated privacy laws. Part of that was a $275 million fine—the largest ever for a COPPA violation.
These lawsuits show that regulators are losing patience. They’re no longer just asking for cooperation; they’re going to court.
The "Always On" Generation
We’ve moved from "getting on the computer" to just living online by default.
46% of US teens say they are online "almost constantly" (Pew Research Center, 2024). Ten years ago, that was only 24%. It’s not just one app; it’s the combination of phones, games, and group chats that keep kids in a loop of constant notifications.
The pandemic made this worse, and it hasn't bounced back. Screen time for tweens and teens went up 17% between 2019 and 2021 (Common Sense Media, 2021). The habits kids formed during lockdowns have stuck.
By age 11, most kids have a smartphone. By 13, social media is the norm. The question isn't whether they'll be online, but what they'll see when they get there—and if parents have any way to stop the worst of it.
Key Takeaways
- Screen time is here to stay. The pandemic-era surge didn't go away. Teens now spend more of their waking life with a screen than without one.
- Age gates don't work. Up to half of underage kids just lie to get around age limits. Platforms aren't doing much to stop them.
- Exploitation is getting worse. The 158% jump in enticement reports is real and dangerous. Financial sextortion is a literal life-and-death issue for teens.
- The 3-hour limit matters. Once a kid hits 3 hours of social media a day, the risk of depression and anxiety doubles.
- Parents are the last line of defense. Regulation is slow and platforms aren't policing themselves well. If you want to protect your kids, you have to use the tools available on the devices themselves.
Sources & Methodology
Every stat here comes from primary research. We prioritize government data and large-scale academic studies over platform self-reporting.
- Common Sense Media — 2021 Census of 1,306 US youth.
- Pew Research Center — 2024 survey of 1,453 US teens.
- US Surgeon General — 2023 Advisory on Social Media and Youth Mental Health.
- Riehm et al. — JAMA Psychiatry, 2019. Study of 6,595 youth.
- Patchin & Hinduja — Cyberbullying Research Center, 2023. Data from 35,000+ students.
- CDC — 2023 Youth Risk Behavior Surveillance System.
- NCMEC — 2025 CyberTipline Data.
- Ofcom — UK Media Use and Attitudes Reports (2023-2025).
- DQ Institute — 2023 Child Online Safety Index (350k+ children).
- Qustodio — "Born Connected 2025" device telemetry data.
- DataReportal — 2024 Global Overview.
- US Department of Justice — TikTok COPPA lawsuit, 2024.
- Federal Trade Commission — Epic Games settlement, 2022.
We update this page as soon as new primary data is released. Last update: June 2026.
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Frequently Asked Questions
26.5% of US teens experienced cyberbullying in the past 30 days according to Patchin & Hinduja (2023), based on research across 35,000+ students. This is up from 17.4% in 2019. The CDC's Youth Risk Behavior Survey puts the figure at 16% for high school students. Approximately 30% of teens have experienced cyberbullying at some point in their lifetime.
Adolescents spending 3 or more hours per day on social media face double the risk of depression and anxiety symptoms, according to the US Surgeon General's 2023 Advisory (based on Riehm et al., JAMA Psychiatry 2019, n=6,595). Up to 95% of youth aged 13-17 now use social media, with over a third using it almost constantly.
Tweens (8-12) average 4 hours 44 minutes of entertainment screen time per day. Teens (13-18) average 8 hours 39 minutes per day, excluding school use. These figures are from Common Sense Media's 2021 Census — the most recent comprehensive measurement. Screen time increased 17% during the pandemic period (2019-2021).
NCMEC's CyberTipline received 1.4 million online enticement reports in 2025 — a 158% increase from 2024. Financial sextortion reports hit 137 per day (37% daily increase), and child sex trafficking reports increased 323% year-over-year. At least three dozen US teenage boys died by suicide as a result of sextortion.
Published: June 26, 2026 • Last Updated: June 27, 2026
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